<strong>BrokenBot 3.3.0</strong> – This is what is coming up, we're super excited! Some big game changing features brought to you better and faster than any other bot yet again! 

BrokenBot 3.3.0

v3.3.0 RC 2 —

  • Enhanced boost support! BrokenBot will speed up when it notices that your troops are almost done. This greatly improves attack speed while boosting your barracks.
  • Predictably stable custom troop building – even while donating – we've implemented new unstuck algorithms to make sure you continue fighting instead of waiting for the Giant you have no room for. This improvement was added to assist with the new focused attack modes.
  • Option to turn off the BrokenBot Helper app for those who are having trouble with virus false positives. This option is unchecked by default and will again cause the bot to appear to freeze momentarily when analyzing bases. We recommend you turn this on if you need to be using the PC at the same time but keep it off if in a VM or VPS. Config - Use BrokenBot Helper
  • Several stability improvements.

v3.3.0 RC1–

  • DARK ELIXIR and TOWN HALL ATTACKS ARE HERE! Yes, pillage those live bases!
  • Focused attacking – BrokenBot will focus an attack on either the Town Hall or Dark Elixir Storage. This implements funneling. Giants and wall breakers are highly recommended! Dark elixir storage focused attacking may cause you to lose trophies, but gain TONS of dark elixir!
  • Added collector attack options — You can now select GOLD, ELIXIR or DARK ELIXIR as focused targets!
  • Added the ability to skip bases where the focal building is buried deep inside the base
  • Will now skip base if the focal building cannot be located
  • Dark troop training improvements — custom troop counts are now taken into account
  • Added Experience/Attack mixed mode (thanks aoprea75)
  • Added additional wall upgrade options
  • Updated boosting — will now use the Boost All button if available when boosting all of one type of barracks, otherwise it will now properly boost up to four barracks individually
  • AQ, BK, and CC are now deployed on the attacking side (thanks Exocyst)
  • Fixed bug that caused a crash when BlueStacks was restarted (thanks FYO)
  • Fixed a bug that could result in attacking without a full army
  • Fixed Pushbullet jpeg pushes (thanks year)
  • Added in "Maintenance break" check (thanks snbogdanov)
  • Fixed crash when edges weren't properly determined for collector attacks.
  • Various minor UI tweaks

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